IDEAS / FIELD NOTES
Thinking in systems.
Working notes on design knowledge, making, computation and the built environment. Each piece links to its sources and can be revisited as the work develops.
Make know-how reusable
Why a company should invest in reusable design knowledge, so experience improves the system instead of disappearing with a project or a person.
Read discussion ↗Automating construction without losing the brief
Automation is most useful when the people affected by a building can see their priorities represented in the rules.
Read discussion ↗Solve the problem before optimizing it
The representation of a design problem determines which solutions a team can even consider.
Read discussion ↗A product is a space of possible parts
Treating product geometry as a family of manufacturable options changes how teams reason about a part.
Read discussion ↗G-code is a design medium
Machine instructions can encode material behaviour, timing and craft, rather than simply tracing a surface.
Read discussion ↗Reading the land in layers
A map becomes a decision tool when terrain, water, solar exposure, forest, wind and human priorities can be explored together.
Read discussion ↗Tools that bring creative visions to life
A technical system should give an artist more control over what they mean to make.
Read discussion ↗No discussions match that search.